- 21 Mar, 2017 1 commit
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Bert Vandenbroucke authored
Added some more comments to 3D algorithm, and fixed a bug that affected some of the degenerate cases.
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- 17 Mar, 2017 1 commit
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Bert Vandenbroucke authored
Replaced global variables by a new hydro_space struct that is part of space. This struct is then passed on to hydro_init_part, and used to initialize the Voronoi cells. For non SHADOWFAX_SPH schemes, this struct is empty. Replaced random_uniform declarations in some unit tests with the tools.h version. Added some more comments to 3D Voronoi code; it is now almost completely documented (meaning I almost completely understand it now).
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- 16 Mar, 2017 2 commits
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Bert Vandenbroucke authored
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Bert Vandenbroucke authored
Added a lot of comments to 3D Voronoi algorithm, fixed bug in testVoronoi3D. Disabled expensive checks. Some basic 3D moving mesh tests now work.
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- 15 Mar, 2017 1 commit
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Bert Vandenbroucke authored
Added actual grid test to testVoronoi3D; degenerate case crashes. Started documenting 3D Voronoi algorithm to refresh my memory about how it works.
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- 10 Mar, 2017 2 commits
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Bert Vandenbroucke authored
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Bert Vandenbroucke authored
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- 16 Sep, 2016 2 commits
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Bert Vandenbroucke authored
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Bert Vandenbroucke authored
Fixed bug in low order vertex removal. Moving mesh now seems to work, but there is strange noise in some of the snapshots...
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- 15 Sep, 2016 1 commit
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Bert Vandenbroucke authored
Added some more comments and better debugging output. Moving mesh algorithm sometimes works and sometimes does not...
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- 14 Sep, 2016 3 commits
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Bert Vandenbroucke authored
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Bert Vandenbroucke authored
Started implementing order 1 and 2 vertex removal. Fixed problem with absolute vs relative face midpoints in testVoronoi3D.
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Bert Vandenbroucke authored
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- 13 Sep, 2016 2 commits
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Bert Vandenbroucke authored
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Bert Vandenbroucke authored
Found error in face midpoint calculation. Algorithm now sometimes gets stuck in an endless loop due to wrong geometry...
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- 08 Sep, 2016 2 commits
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Bert Vandenbroucke authored
Added extra check in complicated 3D Voronoi setup. Need to implement order 1 and order 2 vertex collapse routines.
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Bert Vandenbroucke authored
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- 06 Sep, 2016 1 commit
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Bert Vandenbroucke authored
Constructing a 3D voronoi grid now seems to work. Still need to find a way to correctly initialize the box.
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- 05 Sep, 2016 3 commits
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Bert Vandenbroucke authored
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Bert Vandenbroucke authored
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Bert Vandenbroucke authored
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- 02 Sep, 2016 1 commit
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Bert Vandenbroucke authored
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- 24 Aug, 2016 1 commit
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Bert Vandenbroucke authored
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- 18 Aug, 2016 2 commits
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Bert Vandenbroucke authored
Added face calculations and unit test for 3D Voronoi algorithm. Started testing 3D moving mesh, does not work.
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Bert Vandenbroucke authored
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