... | ... | @@ -63,3 +63,6 @@ Next we show what happens to the timings if we change the `cell_split_size:` val |
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that determines the smallest cell particle counts, from the default of 400 to 4000.
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![eagle_25-12cores-fig7](/uploads/c78cbd3315059b6b30348956aa319bbe/eagle_25-12cores-fig7.png)
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We seem to scale better (fewer cells to process), but are much slower (more processing
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per interaction). |