hydro_part.h 4.33 KB
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/*******************************************************************************
 * This file is part of SWIFT.
 * Copyright (c) 2012 Pedro Gonnet (pedro.gonnet@durham.ac.uk)
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published
 * by the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 ******************************************************************************/
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#ifndef SWIFT_GADGET2_HYDRO_PART_H
#define SWIFT_GADGET2_HYDRO_PART_H
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/**
 * @file Gadget2/hydro_part.h
 * @brief SPH interaction functions following the Gadget-2 version of SPH.
 *
 * The interactions computed here are the ones presented in the Gadget-2 paper
 * Springel, V., MNRAS, Volume 364, Issue 4, pp. 1105-1134.
 * We use the same numerical coefficients as the Gadget-2 code. When used with
 * the Spline-3 kernel, the results should be equivalent to the ones obtained
 * with Gadget-2 up to the rounding errors and interactions missed by the
 * Gadget-2 tree-code neighbours search.
 */

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#include "chemistry_struct.h"
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#include "cooling_struct.h"
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/* Extra particle data not needed during the SPH loops over neighbours. */
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struct xpart {

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  /* Offset between current position and position at last tree rebuild. */
  float x_diff[3];
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  /* Offset between the current position and position at the last sort. */
  float x_diff_sort[3];

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  /* Velocity at the last full step. */
  float v_full[3];
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  /* Gravitational acceleration at the last full step. */
  float a_grav[3];

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  /* Entropy at the last full step. */
  float entropy_full;

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  /* Additional data used to record cooling information */
  struct cooling_xpart_data cooling_data;

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#ifdef WITH_LOGGER
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  /* Number of particle updates since last output */
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  short int last_output;
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#endif
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} SWIFT_STRUCT_ALIGN;
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/* Data of a single particle. */
struct part {

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  /* Particle ID. */
  long long id;

  /* Pointer to corresponding gravity part. */
  struct gpart* gpart;

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  /* Particle position. */
  double x[3];

  /* Particle predicted velocity. */
  float v[3];

  /* Particle acceleration. */
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  float a_hydro[3];
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  /* Particle cutoff radius. */
  float h;

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  /* Particle mass. */
  float mass;
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  /* Particle density. */
  float rho;

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  /* Particle entropy. */
  float entropy;
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  /* Entropy time derivative */
  float entropy_dt;

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#ifdef WITH_LOGGER
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  /* offset of last particle log entry */
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  size_t last_offset;
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#endif
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  union {

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    struct {

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      /* Number of neighbours. */
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      float wcount;
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      /* Number of neighbours spatial derivative. */
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      float wcount_dh;
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      /* Derivative of the density with respect to h. */
      float rho_dh;

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      /* Particle velocity curl. */
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      float rot_v[3];
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      /* Particle velocity divergence. */
      float div_v;

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    } density;

    struct {
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      /* Balsara switch */
      float balsara;
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      /*! "Grad h" term */
      float f;

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      /* Pressure over density squared  */
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      float P_over_rho2;
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      /* Particle sound speed. */
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      float soundspeed;
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      /* Signal velocity. */
      float v_sig;
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      /* Time derivative of the smoothing length */
      float h_dt;

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    } force;
  };
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  /* Chemistry information */
  struct chemistry_part_data chemistry_data;

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  /* Time-step length */
  timebin_t time_bin;
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#ifdef SWIFT_DEBUG_CHECKS

  /* Time of the last drift */
  integertime_t ti_drift;

  /* Time of the last kick */
  integertime_t ti_kick;

#endif

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#ifdef DEBUG_INTERACTIONS_SPH
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  /*! List of interacting particles in the density SELF and PAIR */
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  long long ids_ngbs_density[MAX_NUM_OF_NEIGHBOURS];
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  /*! List of interacting particles in the force SELF and PAIR */
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  long long ids_ngbs_force[MAX_NUM_OF_NEIGHBOURS];
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  /*! Number of interactions in the density SELF and PAIR */
  int num_ngb_density;

  /*! Number of interactions in the force SELF and PAIR */
  int num_ngb_force;
#endif

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} SWIFT_STRUCT_ALIGN;
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#endif /* SWIFT_GADGET2_HYDRO_PART_H */