/******************************************************************************* * This file is part of SWIFT. * Copyright (c) 2020 Stuart McAlpine (stuart.mcalpine@helsinki.fi) * Matthieu Schaller (schaller@strw.leidenuniv.nl) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published * by the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . * ******************************************************************************/ #ifndef SWIFT_LOS_H #define SWIFT_LOS_H /* Config parameters. */ #include /* Local includes. */ #include "io_properties.h" /* Pre-declarations */ struct engine; /** * @brief Maps the LOS axis geometry to the simulation axis geometry. * * Sigtlines will always shoot down the los_direction_z, * which can map to x,y or z of the simulation geometry. * * The remainng two axes, los_direction_x/y, then create * the plane orthogonal to the LOS direction. The random * sightline positions are created on this plane. */ enum los_direction { simulation_x_axis, simulation_y_axis, simulation_z_axis }; /** * @brief Properties of a single line-of-sight */ struct line_of_sight { /*! Simulation axis the LOS shoots down. */ enum los_direction zaxis; /*! The two remaining axes defining the plane orthogonal to the sightline. */ enum los_direction xaxis, yaxis; /*! Sightline position along los_direction_x. */ double Xpos; /*! Sightline position along los_direction_y. */ double Ypos; /*! Number of parts in LOS. */ int particles_in_los_total; /*! Number of parts in LOS on this node. */ int particles_in_los_local; /*! Is the simulation periodic? */ int periodic; /*! Dimensions of the space. */ double dim[3]; /*! How many top level cells does ths LOS intersect? */ int num_intersecting_top_level_cells; /*! The min--max range to consider for parts in LOS. */ double range_when_shooting_down_axis[2]; }; /** * @brief Properties of the line-of-sight computation */ struct los_props { /*! Number of sightlines shooting down simulation z axis. */ int num_along_z; /*! Number of sightlines shooting down simulation x axis. */ int num_along_x; /*! Number of sightlines shooting down simulation y axis. */ int num_along_y; /*! Total number of sightlines. */ int num_tot; /*! The min--max range along the simulation x axis random sightlines are * allowed. */ double allowed_losrange_x[2]; /*! The min--max range along the simulation y axis random sightlines are * allowed. */ double allowed_losrange_y[2]; /*! The min--max range along the simulation z axis random sightlines are * allowed. */ double allowed_losrange_z[2]; /*! The min--max range to consider when LOS is shooting down each simulation * axis. */ double range_when_shooting_down_axis[3][2]; /*! Base name for line of sight HDF5 files. */ char basename[200]; }; void print_los_info(const struct line_of_sight *Los, const int i); void do_line_of_sight(struct engine *e); void los_init(const double dim[3], struct los_props *los_params, struct swift_params *params); void los_io_output_check(const struct engine *e); void los_struct_dump(const struct los_props *internal_los, FILE *stream); void los_struct_restore(const struct los_props *internal_los, FILE *stream); #endif /* SWIFT_LOS_H */